

Souls play a huge part of this game, it’s not just a catchy title! As you progress and kill things, you will notice you are acquiring “Souls.” These souls can be purified at a Soul Sanctum, which is located in pretty much every civilized portion of the game. It might be a little more rough on characters who are always in melee’, but practice will make perfect. It’s not as gimmicky as it might be in other action-oriented MMOs, where you can dodge almost at will no, it has a cooldown, but a fair one. Each class has its own dodge ability, and to avoid taking tons of damage from enemy powers, one must be aware of unique mob animations and pop your dodge when necessary, keeping an eye on your surroundings to avoid being boxed in in the process. Learn to dodge and utilize heal skills before you tackle dungeons.Īs a side note on being dead weight, one cannot simply stand still and pew pew in Echo of Soul. Needless to say I was close to dead weight compared to my more prepared companions. Paths are alternate ways to build your character, and each class has one, with its own strengths, weaknesses and difficulty. Take me for example, I joined one for a quest at level 12, not having taken a Path. There are of course dungeons, and solo dungeons which are much more challenging if you are ill-prepared. I’ve passed through a few on my way to level, but I wanted to explore more of the game instead. A pretty useful way to level is the “Infinite Hunting Grounds,” where you can enter small maps with a non-stop ability to quest and kill enemies, and gain rewards. Yes, this is a quest-based game you will be doing a lot of quests on over 80 maps it might seem like it gets boring fast, if you don’t care to quest, but fear not! There is another option. Not a huge speed boost, but it nonetheless makes up for that tedium. These I found to be incredibly annoying as time passed, but at least you get a mount very early! The winged-llama mount that you acquire in an early quest was fantastic, and adorable. While this is not really a bad thing, and is just time consuming if nothing else, there are smaller areas in between quest hubs, tiny maps with a few enemies and the occasional quest. Anytime you move to another part of an area, indicated by a swirling portal, you load into the next area instead of it being a more free-loading style of game (RE: World of Warcraft). While the world is beautiful, I have to say, the massive amount of loading times can be very annoying. There does not seem to be much in the way of technology, lending me to the thought it is high-fantasy, which is in no way a bad thing. The game takes place in a standard fantasy world, with evil armies, destruction around every corner, and you as the hero, trying to set things right again. Echo of Soul is quite special, and is going to smash its way into the public eye! Despite this change to take experienced players out of their element, most of the mechanics are very newbie friendly, and the in-game help includes voice overs to explain exactly what you need to do in the event you don’t care enough to do the reading.

Healing is the purview of the entire group, and if you are not paying attention and working together, your team is going to die when the tank is obliterated. That’s right: No dedicated healing class at all. I have already had an opportunity to play Echo of Soul, and even had a shot at doing a higher-level dungeon with a couple of other press members, including my boss and one of the things that really stands out, that makes Echo of Soul a title all its own is that there are no healers. Despite gender locked classes, customization is quite nice.
